Ars Magica Beastiary: Difference between revisions

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[[Svenska / Pyri Bestiariet]]




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==Mutant==
==Mutant==
{{Mook_Arm|Name=Gigantisk Ekoxe
|Athletics=3|Awareness=3|Speech=No|Abonus=12|Dbonus=14|Damage=17|Pen=35|Soak=13|Thick=12mm|Specialist=4|EAN=N|era=2|size=+4|image=jätteekoxe.jpg}}
{{Mook_Arm|Name=Gigantisk Ekoxe / Ungdjur eller Nyömsad
|Athletics=5|Awareness=4|Speech=No|Abonus=10|Dbonus=8|Damage=11|Pen=15|Soak=3|Thick=7mm|Specialist=3|EAN=N|era=2|size=+3|image=jätteekoxe.jpg}}
{{Mook_Arm|Name=Silkesvävare,Ungdjur
|Athletics=8|Awareness=4|Speech=No|Abonus=13|Dbonus=3|Damage=6|Pen=15|Soak=1|Thick=4mm|Specialist=3|EAN=N|era=2|size=-2|image=silverfisk.png}}
{{Mook_Arm|Name=Silkesvävare, Vuxen
|Athletics=6|Awareness=6|Speech=No|Abonus=15|Dbonus=3|Damage=6|Pen=15|Soak=2|Thick=4mm|Specialist=3|EAN=N|era=2|size=-2|image=silverfisk.png}}
{{Mook_Arm|Name=Silkesvävare, Drottning
|Athletics=4|Awareness=8|Speech=No|Abonus=15|Dbonus=3|Damage=9|Pen=21|Soak=4|Thick=7mm|Specialist=3|EAN=N|era=2|size=-2|image=silverfisk.png}}
{{Mook_Arm
|Name=Giant Roly-Poly
|Athletics=2|Awareness=2|Speech=--|Abonus=5|Dbonus=+10|Damage=--|Pen=--|Soak=15|Thick=40|Size=0|Specialist=--
|EAN=N|era=2
|Attacks={{MookAttack|Name=Roll Defense|Dam=0|Ab=+5|Ib=+0|Range=--|Pen=0|Cycle=Continuous}}
|Description=A cat-sized roly-poly, known for its ability to curl into a ball as a defensive mechanism. Its thick shell provides exceptional protection, making it nearly impervious to physical attacks when rolled up.
|Skills={{#invoke:Arm|MookSkills
|Rolling|+5
|Hide|+4
|Survival|+3}}
|image=File:Giant-Roly-Poly.jpg
}}
{{Mook_Arm|Name=Måltidsbagge, Mealbug
|Athletics=1|Awareness=1|Speech=No|Abonus=1|Dbonus=6|Damage=1|Pen=5|Soak=2|Thick=2mm|Specialist=1|EAN=N|era=2|size=-2|image=Mealybug.png
|Description=Dessa naturens matlådor är 2meter stora ambulerande måltider. Deras enda försvar är den extremt kladdiga substans som de avsöndrar och som håller fast den som vidrör den med en styrka på 14+. }}
{{Mook_Arm|Name=Stor som ett hus Fluga.
|Athletics=12|Awareness=12(Smell)|Speech=No|Abonus=6|Dbonus=12|Damage=5|Pen=5|Soak=7|Thick=2mm|Specialist=3|EAN=N|era=2|size=+2|image=Common house fly, Musca domestica.jpg
|Description=Den vanliga husflugan har ersatt fågeln som Pyris vanligaste flygande djur. De fyller en viktig roll i att ta hand om kadaver och sopor. }}
{{Mook_Arm
|Name=Muterad Krabba
|Athletics=3|Awareness=3|Speech=No|Abonus=4|Dbonus=8|Damage=3|Pen=7|Soak=10|Thick=3mm|Specialist=2|EAN=N|era=2|size=0|image=MutatedCrab.webp
|Description=Den muterade krabban är en stor, aggressiv varelse med kraftiga klor och en förmåga att anpassa sig till olika miljöer. Dess hårda skal ger ett utmärkt skydd, och dess klor kan orsaka allvarliga skador.
|Attacks={{MookAttack|Name=Klobett|Dam=8|Db=+7|Ab=+4|Ib=+2|Reach=Close|Pen=7|Cycle=Single}}
{{MookAttack|Name=Vattenstråle|Dam=Knockdown|Ab=+5|Ib=+4|Range=10m|Pen=5|Cycle=5 Sec}}
|Skills={{#invoke:Arm|MookSkills
|Swimming|+6
|Stealth|+4
|Survival|+5}}
}}
{{Mook_Arm
|Name=Marulk
|Athletics=5|Awareness=2|Speech=No|Abonus=6|Dbonus=7|Damage=10|Pen=10|Soak=4|Thick=5mm|Specialist=3|EAN=N|era=2|size=0|image=Marulk.jpg
|Description=Marulken är en stor, djuphavslevande fisk känd för sitt stora huvud och sina vassa tänder. Den har en bioluminiscent antenn som den använder för att locka byten till sig. Dess bett är kraftfullt och kan orsaka allvarliga skador.
|Attacks={{MookAttack|Name=Bett|Dam=15|Db=+7|Ab=+6|Ib=+3|Reach=Close|Pen=10|Cycle=Single}}
|Skills={{#invoke:Arm|MookSkills
|Stealth|+4
|Swimming|+6
|Survival|+3}}
}}
{{Mook_Arm|Name=Luft Murena
|Athletics=8|Awareness=4|Speech=No|Abonus=9|Dbonus=8|Damage=11|Pen=15|Soak=1|Thick=2mm|Specialist=3|EAN=N|era=2|size=-2|image=file:LuftMurena.jpg|Description=Luft Murenor är ett problem efter den sydländska kusten där de svävar fram och mycket olikt avlånga ballonger anfaller och försöker äta allt som kommer i deras väg.
|Attacks={{MookAttack|Name=Bett|Dam=11|Db=+8|Ab=+9|Ib=+4|Reach=Close|Pen=15|Cycle=Single}}
}}

Revision as of 05:13, 24 May 2024

Ancient Era

Svenska / Pyri Bestiariet





Leshy
Size:Variable (typically 0) Soak: 8 @ Thickness: --Leshy-Slavic-Mythology.jpg
Speech: 6Awareness: 5Athletics: 4Work Skill: --
SkillsLevel
Animal Handling+4 Intimidation+3Nature Lore+5 Stealth+6 (in forests) Survival+5 (forest environments)
15 (Magic)
A guardian of the forest, the Leshy is a shape-shifting spirit that can alter its size at will. It is known for its ability to communicate with animals and plants, protect its territory fiercely, and mislead or terrify those who mean harm to its home.
NameA+I+DamagePenetrationRangeCycle
Terrify +15 +3 0
No SoakHalf SoakNormalNo DamPenetration
0 mm
0000 mm of Armour
10m 1d6/Act
NameA+D+I+DamagePenetrationReachCycle
Camouflage -- +10 +2 0
No SoakHalf SoakNormalNo DamPenetration
0 mm
0000 mm of Armour
-- None





Swarm of Insects
Size:-2 Soak: 1 @ Thickness: --File:Insect-Swarm.jpg
Speech: --Awareness: 2Athletics: 2Work Skill: --
SkillsLevel
Hide+3 Perception (motion)+2Swarm Tactics+4
A teeming swarm of insects, capable of distracting and overwhelming larger foes through sheer numbers. The swarm's primary method of attack is to envelop and irritate, causing minor but persistent damage.
NameA+I+DamagePenetrationRangeCycle
Overwhelm +4 +3 1
No SoakHalf SoakNormalNo DamPenetration
0 mm
0000 mm of Armour
-- Continuous





Ammit, the Soul Eater
Size:+2 Soak: -- @ Thickness: --Ammit.svg
Speech: --Awareness: 4Athletics: --Work Skill: --
SkillsLevel
Awareness (sin)+4 Brawl (bite)+5 Devour Sin (initiative)+2 Folk Ken (sinners)+3 Leadership (intimidation)+3
Soul Consumption (initiative)-5Survival (river)+4 Swim (swift currents)+4
Greater Immunity (aging), Ferocity (when facing sinners), Magical Monster; Wrathful, Monstrous Appearance. Virtues: Improved Powers, Improved Soak, Gift of Speech, Greater Power. Personality Traits: Wrathful +3, Just +2, Merciless +3.
NameA+I+DamagePenetrationRangeCycle
Devour Sin +2 -- 0 -- -- --
NameA+D+I+DamagePenetrationReachCycle
Soul Consumption -- -- -5 25 -- -- None


Ammit: Ars Magica Style Statblock
Ammit, the Soul Eater

Might 30 (Infernal)

Characteristics: Int +2, Per +3, Pre +1, Com –3, Str +5, Sta +4, Dex +1, Qik +0
Size: +2
Season: Summer
Virtues and Flaws: Greater Immunity (aging), Ferocity (when facing sinners), Magical Monster; Wrathful, Monstrous Appearance
Qualities: Improved Powers, Improved Soak, Gift of Speech, Greater Power
Personality Traits: Wrathful +3, Just +2, Merciless +3

Abilities: Brawl 5 (bite), Awareness 4 (sin), Swim 4 (swift currents), Folk Ken 3 (sinners), Leadership 3 (intimidation), Survival 4 (river)

Powers:

Devour Sin, 0 points, Init +2, Mentem: Ammit can sense the nature and weight of sins on a soul. This power involves understanding the depth of evil within creatures she encounters.

Soul Consumption, 25 points, Init –5, Corpus: Ammit consumes the soul of a sinner she has judged unworthy, instantly killing them. The victim must be paralyzed or restrained. Requires a successful Might roll against the target's Magic Resistance.

Presence: Ammit's presence causes unease in all who are guilty of sin, reflected in penalties to their confidence and actions while they are within her perception.

These statblocks give you a good idea of how Ammit could be implemented in a role-playing game, emphasizing her mythological role as a judge and devourer of the unworthy.

Mundane


Common Dog
Size:0 Soak: 3 @ Thickness: --Common-Dog.Webp
Speech: --Awareness: 4Athletics: 3Work Skill: --
SkillsLevel
Athletics+3Perception (scent)+4 Survival+2
A loyal and common dog, valued for its companionship and watchful nature. Known for its alertness and quick response to threats with a defensive bite.
NameA+I+DamagePenetrationRangeCycle
Bite +5 +1 5
No SoakHalf SoakNormalNo DamPenetration
2 mm
11.522.5 mm of Armour
-- 1d6/Act





Average Modern Human
Size:0 Soak: 12 @ Thickness: --86d8f247529a269336ac2d7bf11407ef.jpg
Speech: 7Awareness: 5Athletics: 4Work Skill: 5
SkillsLevel
Carouse+1 Computer+2 Drive+3 Education+3 Politics+3





Staffan "Stoffe" Stoltzenberg
Size:0 Soak: 2 @ Thickness: --Stoffe.png
Speech: 4Awareness: 3Athletics: 3Work Skill: 3
SkillsLevel
Carouse+4 Drive+2 Drugs+4 Stealth+1 Streetwise+3
NameA+D+I+DamagePenetrationReachCycle
Trasi' Flarra +3 +2 +3 4+
No SoakHalf SoakNormalNo DamPenetration
5 mm
2.53.7556.25 mm of Armour
+1 None




Crocodile
Size:+3 Soak: 10 @ Thickness: --Crocodile-in-water.jpg
Speech: --Awareness: 3Athletics: 5Work Skill: --
SkillsLevel
Brawl (bite)+5 Stealth (water)+4 Survival (wetlands)+4Swim+6
Large aquatic reptile with tough, scaly skin and a powerful jaw. Known for its ability to submerge and attack with little warning.
NameA+I+DamagePenetrationRangeCycle
Bite +15 +0 15
No SoakHalf SoakNormalNo DamPenetration
10 mm
57.51012.5 mm of Armour
-- 1d4/Act
NameA+D+I+DamagePenetrationReachCycle
Death Roll +18 -- -2 20
No SoakHalf SoakNormalNo DamPenetration
15 mm
7.511.251518.75 mm of Armour
-- None




Horse
Size:+2 Soak: 5 @ Thickness: --File:Ordinary-Horse.jpg
Speech: --Awareness: 3Athletics: 5Work Skill: --
SkillsLevel
Perception+2Riding+4 Survival (plains)+3
An ordinary horse, valued for its speed and reliability. Capable of a strong kick that can fend off threats. Used commonly for transportation and labor. Gentle and strong, horses are a vital part of many societies.
NameA+I+DamagePenetrationRangeCycle
Kick +10 +0 10
No SoakHalf SoakNormalNo DamPenetration
0 mm
0000 mm of Armour
-- 1d4/Act
NameA+D+I+DamagePenetrationReachCycle
Bite +5 -- +0 5
No SoakHalf SoakNormalNo DamPenetration
0 mm
0000 mm of Armour
-- None



Ww2



Camp Guard
Size:0 Soak: 12 @ Thickness: --
Speech: 6Awareness: 7Athletics: 5Work Skill: 7
SkillsLevel
Carouse+1Drive+1 Education+2 Firearms+4 Politics+2





German Soldier
Size:0 Soak: 3 @ Thickness: --
Speech: 5Awareness: 4Athletics: 4Work Skill: 6
SkillsLevel
Carouse+1Drive+1 Education+1 Firearms+5 Heavy Weapons+3
Politics+2 Tactics1d6





BIG German Soldier
Size:+1 Soak: 3 @ Thickness: --
Speech: 5Awareness: 4Athletics: 4Work Skill: 6
SkillsLevel
Brawl+5 Carouse+1Drive+1 Education+1 Firearms+5
Heavy Weapons+3 Melee+4 Politics+2 Tactics1d6




Mark II Hochexplosivantipersonaldrohne
Size:0 Soak: 6 @ Thickness: --Landdrone.jpg
Speech: --Awareness: 7Athletics: 4Work Skill: -


Supernatural


Ancient Mariner
Size:0 Soak: 5 @ Thickness: --Ancient-Mariner-in-tattered-sea-garments.jpg
Speech: 4Awareness: 5Athletics: 3Work Skill: --
SkillsLevel
Leadership (ship crew)+3Navigation (sea)+4 Occult (curses)+4 Storytelling+6 Survival (ocean)+5
A cursed old sailor who wanders the earth, doomed to tell his tale of woe and the supernatural events he witnessed. Haunting eyes, weather-beaten face, and tattered sea garments. His 'Gaze of Despair' is a supernatural ability that causes deep sorrow and despair in those he looks upon, reflecting the immense guilt and suffering he carries.
NameA+I+DamagePenetrationRangeCycle
Gaze of Despair +10 +0 0
No SoakHalf SoakNormalNo DamPenetration
0 mm
0000 mm of Armour
10m Continuous





Gigant Boar
Size:0 Soak: 15 @ Thickness: --Boar.jpg
Speech: NoAwareness: 5Athletics: 6Work Skill: 4




Calydonian Boar
Size:0 Soak: 18 @ Thickness: --Boar.jpg
Speech: NoAwareness: 6Athletics: 8Work Skill: 5
Magical Might 15
This monstrous boar was sent by Artemis to ravage the land as punishment. It is larger and more ferocious than any natural boar, with bristles like spear shafts and breath as foul as a swamp. It tramples crops, devours livestock, and is nearly unstoppable. Heroes from across the land seek it as a trophy, proving their valor.
NameA+D+I+DamagePenetrationReachCycle
Gore +16 +10 +0 12
No SoakHalf SoakNormalNo DamPenetration
20 mm
10152025 mm of Armour
{{{Reach}}} 1d4/Act
NameA+D+I+DamagePenetrationReachCycle
Trample +14 +10 +0 10
No SoakHalf SoakNormalNo DamPenetration
15 mm
7.511.251518.75 mm of Armour
-- None





Faerie Mites
Size:0 Soak: 1 @ Thickness: --Faeriemites.jpg
Speech: 4Awareness: 7Athletics: 9Work Skill: 3
SkillsLevel
Carouse(Leftovers)+1Education+1 Fly+3 Pick Pockets+5 Stealth+11
Traps(Non Lethal)+4
Faerie Might 5
Demifey attracted to magical auras and items. They have a pension for collecting and stealing vis, If you are kind to them, they might trade you, if you treat them badly they will start breaking your things. A single pawn of Vis yields them a crop of offspring equal to the magic aura. Finaly they take on aspects whatever Vis they are born from. Ignem Mites are bad for your thatched roof.




Shade Rat
Size:0 Soak: 1 @ Thickness: --Rat.jpg
Speech: NoAwareness: 5Athletics: 9Work Skill: 4
Shade rats can meld into the shadows if they succeed in a Athletics roll of 12+ they become incorporeal and can not be hit afterwards except by fire and spells.




Shade Rat Swarm
Size:0 Soak: 4 @ Thickness: --Rat.jpg
Speech: NoAwareness: 5Athletics: 9Work Skill: 4


Star Wars

Mutant