Second Session

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The second session will focus on the confirmation of a concentration-camp on German or French soil. (I Certainly hope someone speaks french)

The mission is simple, go in, scout the area without detection.

Complication : This camp is for the gifted, their abilities drained and used to empower Germany@s finest.<br Dilemma : Stop the horror or keep the cover? Potential Twists if things go too well :
Someone manages to make their own way out of the camp. They are heading towards the characters with a contingent of soldiers following behind.

An assault on the camp, might or might not be a serious threat to the guards and witnesses both. The fey have noticed and they are reacting to the insult given.

The camp-guards are something else, well fed on the very essence of their victims they are resilent and strong and utterly ruthless.

Dilemma : Where does one draw the line? Save a life now or hundreds later? Shut things down to save hundreds and let new camps be forewarned and hidden?

Theme : Duty brings pain. Mood : Somber, foggy, damp. Skinny figures and barbwire.


Camp Commander Efraim Bernstein
Size:0 Soak: 15 @ Thickness: --
Speech: 9Awareness: 11Athletics: 4Work Skill: 10

Efraim is a Jewish Nazi, surviving the pogroms by his utter dedication to the party and the Führer. He is also a low-key Kabbahlist specializing in locating things and people. He also sees the flows of magic and is rather twitchy. A big meaty man with red face he is ready to do anythig to ensure his and his own@s family@s survival. He is allready himself scheduled to be sent to a camp.

  • Shema Yisrael (Shema Israel or Sh@ma Yisrael; Hebrew: שְׁמַע יִשְׂרָאֵל Šəmaʿ Yīsrāʾēl, "Hear, O Israel")




Camp Guard
Size:0 Soak: 12 @ Thickness: --
Speech: 7Awareness: 8Athletics: 6Work Skill: 7




Prisoner
Size:0 Soak: -2 @ Thickness: --
Speech: 4Awareness: 4Athletics: 2Work Skill: 6


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