6th Session

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And so it begins.

Briefing on Weltraum, visit to the quartermaster and plan to attack the Weltrum agents on their hotel. A small contingent has been left there as a distraction. They might also make use of civilian suffering as distraction that is hard to ignore.

Die Weltraum Institute has identified IB7 as one of their major hindrances after the Aegis incident. Their response is a strike team, assassins more or less coming out the walls.

The agents will make use of 10 Kobaldts with explosives and 3 with poison gas cannisters. Worse they will have taken a roof-position outside with sniper-rifles.

Some of the cars outside aside from providing nice cover has been prepared with explosives. Skorzeny's battleplan is to blind the third eye by killing of their director.


Otto Skorzeny
Size:0 Soak: 4 @ Thickness: --Otto.webp
Speech: 6Awareness: 9Athletics: 7Work Skill: 10
SkillsLevel
Explosives+4 Firearms+8 Hand to Hand+8 Magic Theory+5 Parma+7
Poisons+7 Stealth+8
Otto Skorzeny is one of the very best that the Germans have. A dedicated man, not to the reich but to honor, bravery and action. He is a careful planner and about as dangerous as a mundane can be. He is clued in to magi and to some of what they can do.



Kobaldt :




Kobaldt
Size:0 Soak: 3 @ Thickness: --Kobaldt.jpg
Speech: 3Awareness: 4Athletics: 5Work Skill: 8
SkillsLevel
Explosives+4 Firearms+4 Hand to Hand+8 Magic Might13pts Parma+3
Poisons+6 Stealth+5
Kobaldts are German miner-spirits, their home is the deep mines and they are closer to earth-elementals than fey. They can spend 1 point of might to pass through 1 dm of stone or 5 dm of dirt or twice that of softer materials.