6th Session: Difference between revisions

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And so it begins.  
And so it begins.  
<p>
Briefing on Weltraum, visit to the quartermaster and plan to attack the Weltrum agents on their hotel. A small contingent has been left there as a distraction. They might also make use of civilian suffering as distraction that is hard to ignore.
<p>
<p>
Die [[Weltraum Institute]] has identified IB7 as one of their major hindrances after the Aegis incident. Their response is a strike team, assassins more or less coming out the walls.  
Die [[Weltraum Institute]] has identified IB7 as one of their major hindrances after the Aegis incident. Their response is a strike team, assassins more or less coming out the walls.  
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The agents will make use of 10 Kobaldts with explosives and 3 with poison gas cannisters. Worse they will have taken a roof-position outside with sniper-rifles.  
The agents will make use of 10 Kobaldts with explosives and 3 with poison gas cannisters. Worse they will have taken a roof-position outside with sniper-rifles.  
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{{Mook_Arm|Name=Otto Skorzeny|Athletics=7|Awareness=9|Speech=6|Abonus=18|Dbonus=21|Damage=17|Pen=19|Soak=4|Thick=--|Specialist=10|EAN=E|era=5
|Skills=
{{#invoke:Arm|MookSkills
|Hand to Hand|+8
|Firearms|+8
|Stealth|+8
|Poisons|+7
|Magic Theory|+5
|Explosives|+4
|Parma|+7}}
|image=Kobaldt.jpg
|Description=Kobaldts are German miner-spirits, their home is the deep mines and they are closer to earth-elementals than fey. They can spend 1 point of might to pass through 1 dm of stone or 5 dm of dirt or twice that of softer materials.
}}





Revision as of 11:39, 11 March 2024

And so it begins.

Briefing on Weltraum, visit to the quartermaster and plan to attack the Weltrum agents on their hotel. A small contingent has been left there as a distraction. They might also make use of civilian suffering as distraction that is hard to ignore.

Die Weltraum Institute has identified IB7 as one of their major hindrances after the Aegis incident. Their response is a strike team, assassins more or less coming out the walls.

The agents will make use of 10 Kobaldts with explosives and 3 with poison gas cannisters. Worse they will have taken a roof-position outside with sniper-rifles.


Otto Skorzeny
Size:0 Soak: 4 @ Thickness: --Kobaldt.jpg
Speech: 6Awareness: 9Athletics: 7Work Skill: 10
SkillsLevel
Explosives+4 Firearms+8 Hand to Hand+8 Magic Theory+5 Parma+7
Poisons+7 Stealth+8
Kobaldts are German miner-spirits, their home is the deep mines and they are closer to earth-elementals than fey. They can spend 1 point of might to pass through 1 dm of stone or 5 dm of dirt or twice that of softer materials.



Kobaldt :




Kobaldt
Size:0 Soak: 3 @ Thickness: --Kobaldt.jpg
Speech: 3Awareness: 4Athletics: 5Work Skill: 8
SkillsLevel
Explosives+4 Firearms+4 Hand to Hand+8 Magic Might13pts Parma+3
Poisons+6 Stealth+5
Kobaldts are German miner-spirits, their home is the deep mines and they are closer to earth-elementals than fey. They can spend 1 point of might to pass through 1 dm of stone or 5 dm of dirt or twice that of softer materials.